![]() (I need to get a copyleft license available at some point.) If you do use the graphics, drop me a note. As always, these tiles are free to be used in whatever projects you desire. I’d imagine that if you are making a 2D game with any sort of wilderness or villages, these would be an ideal starting place and are a lot less painful than tracking down a competent artist. You can use the test pictures posted on this page to see if you are fitting everything together correctly. It is a bit like a jigsaw puzzle, but it follows the same basic pattern of my other tiles sets. You’ll need to chop these up into the various pieces and then knock out the transparent color. I still get warm fuzzy feelings thinking about our mad plans though. ![]() If you’ve got a 24-bit 2D graphics engine, life is grand. I also have a commissions shop here.-Examples of some stuff I made over the years. I might make a separate thread on those at some point. The resources I made for MV specifically are not there. □Īll of this is of course trivial these days. Some can of course be used in MV too if scaled. To my understanding, the default interior A2 set is 16x12 tiles long, which equates to 512x384 total pixels since each individual tile is 32x32 pixels. They were my first graphics drawn in Painter. After reviewing the VX ACE manual for all its available info on tilesets, I exported the default interior A2 tileset from VX ACE to check my dimensions. They were drawn in Painter 2.0 using a pressure sensitive tablet.Instead of drawing a table tile with a candle drawn into it, the candle could be a separate object layered on top of the table. Credits are optional, but if you want to credit, you can credit my Deviant Art. ![]() You could have objects on top of other objects. You may use them for commercial purposes as long as you have the RPG Maker VX / Ace license.Soft shadows weren’t even a buzz word at that point. I have seen Project Zelda in previous posts, but I have not seen anything that could work as a download. The plan was to have some sweet assembly code that shifted our 8-bit palette by different amounts for each indexed shadow color. I have recently embarked upon trying to create a legend of zelda style game using RPG Maker VX Ace, but I cant find a script that will allow for a lot of what is necessary for the LoZ experience. ![]() The shadow tiles had a total of three levels of transparency built in so that you could get a deliciously extravagant soft shadow.For the time, these were rather high tech. RPG MAKER VX/ACE RESOURCES VX Christmas & Winter Resources ACE All of your Christmas, Holiday and Winter needs Please make every effort to use the materials linked here according to the posted Terms and Conditions of the artists, and always credit those who contributed to your game. ![]()
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